Going Full-Time, with Colm Larkin

Colm is a programmer, game designer, and board game enthusiast. He jumped into game development by founding Gambrinous in 2014 and has released two titles so far: Guild of Dungeoneering and Cardpocalypse. He is also involved with the Irish game development community, including spending four years on the board of Imirt, the association for Irish game makers. This highly insightful episode packs a punch with topics like: -How Colm transitioned from a part-time to a full-time game developer -The importance of conquering perfectionism -What helped Colm the most in getting his first game off the ground -How to know when it’s time to start expanding your team as an indie developer -To animate or not to animate? The impacts of art on your creation process -How to set yourself up for success when it comes to seeking out a publisher For more resources head to www.playmakerspodcast.com

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