Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
don't worry if you don't have an account with us, we'll create one
[{"meta":{"author":"Designer Notes","authorlink":""},"src":"http:\/\/feeds.soundcloud.com\/stream\/217830828-idlethumbs-designer-notes-1-rob-pardo-part-1.mp3","thumb":{"src":"http:\/\/static.idlethumbs.net\/img\/feeds\/9__feed.jpg?1414429873"},"title":"Designer Notes 1: Rob Pardo - Part 1","link":"javascript:;","id":"item-207595"},{"meta":{"author":"Designer Notes","authorlink":""},"src":"http:\/\/feeds.soundcloud.com\/stream\/217833560-idlethumbs-designer-notes-2-rob-pardo-part-2.mp3","thumb":{"src":"http:\/\/static.idlethumbs.net\/img\/feeds\/9__feed.jpg?1414429873"},"title":"Designer Notes 2: Rob Pardo - Part 2","link":"javascript:;","id":"item-207594"},{"meta":{"author":"Designer Notes","authorlink":""},"src":"http:\/\/feeds.soundcloud.com\/stream\/217834113-idlethumbs-designer-notes-3-frank-lantz.mp3","thumb":{"src":"http:\/\/static.idlethumbs.net\/img\/feeds\/9__feed.jpg?1414429873"},"title":"Designer Notes 3: Frank Lantz","link":"javascript:;","id":"item-207593"}]