Cinema 4D S22 - What is in this Surprise New Version?

Show Notes: Maxon Cinema 4D S22 Arnold and Otoy collaboration Arnold GPU on their RNDR service Otoy to support Arnold's standard surface Our Thoughts on the New C4D S22 Features: Automatic UV's Chad super easy to use, very convenient not bad but no real control over distortion settings I like the overlap mirrored geo, nice way to save space cant reset to default settings Shawn 3 Impressive out of the box automatic solutions licenced from Quel Solaar. Easy to use! New UV Workflow Chad Great start, way better layout good enough for most slightly confusing workflow couple of quirks decent auto packing and auto unwrap needs a relax brush no UDIM support overlap mirrored geo is nice no ability to right click and reset your settings to default tad slow on complex meshes Shawn Wonderful new UV layout Love all of the view modes (Show tiled texture) for example Would love to see a nice grid in UI beyond 0-1 UV space. Need Alignment tools (Snapping does not seem to work) Modeling Improvements Chad Steps in the right direction, but a long ways to go to compare to Maya + Max bridge is ok, but still far behind what other DCCs are doing untriangulate works well Shawn Love the new mirror selection! Huge Vertex normal via the phong tag is great Untriangulate Command is much improved Close Polygon Hole function is much better Fix non-manifold geometries command very welcome Nodal Material Export to FBX Chad not really anything here that interests me Shawn Seems great for those who still use Physical and Standard Renderers GoZ Bridge Chad I don't use Zbrush but this seems useful Shawn Works great! Was not possible in R21 officially and now supports Polygroups! Viewport Enhancements Chad viewport enhancements is a step in the right direction but doesn't work with redshift. Was hoping it would be closer to what Maya and Blender have. viewport filters are a great quality of life feature. BUT the individual presets are not found in the customize commands options and cannot be turned into a button or shortcut. However, the preset selector can be docked in the UI, but this is not ideal. would be easy to set up for play blasts Shawn Viewport filter icons rule Setting up Viewport filter shortcuts DON'T work as expected Love the new viewport resolution option Instances now show full geometry Hair now looks amazing and much closer to final render gLTF Support (Export Only) Chad I don't do AR, but this seems very useful to those that do Shawn Another great exchange format. Great for WebGL needs Is a one-size fits all file format (SketchFab)

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