"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?
In this larger than normal episode, your nice hosts bring a lot to the top of the show with a bunch of exciting news. And there's still two topics to discuss after that! Mark brings his documentation A game, Stephen describes his time at SGDQ and Ellen has complaints to bring to the table.
Here's a collection of images that Ellen has generated using Dall-E 2!
0:21:25
Maintaining an Open-Source Project
0:49:50
Should we design for Killers?
Bartle’s Player Types for Gamification comes up in this previous episode.
Interaction Design Foundation
Wikipedia