From Table Tops to Live Ops, with Bruce Harlick

Bruce Has Much to Share In This Episode

  • How much content do you need to launch?
  • How to make a game that doesn't create an impossible content treadmill for your team
  • Why live ops allows as much, or more creativity as making new games
  • The importance of designing effective content tools
  • How to effectively use production resource on a live product
  • The negative impact of tech debt and procedural debt
  • How to balance between retention and revenue
  • Why live ops forces  teams to constantly reinvent the game and bring in new ideas
  •  How to put together a quarterly calendar of content releases in a way that balances the key KPI
  • How to balance out risky new features with reliable features
  • How to adjust a release plan based on the feedback and metrics from users
  • How to design for your game's audience
  • How to work with your community to create content your users will love
  • The importance of passion and empathy in game design


Connect with Bruce on Instagram: @amazingfoxbat

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