Aligning Game Chi on Deadspace & Battlefield, with Ian Milham



Connect with Ian



Selected Links for the Episode



Featured Show Highlights


  • It’s imperative to ensure clear communication when working on large game development teams.
  • In a AAA process, your plan needs to appeal to everyone in the market
  • The key is to make people “feel” something with your game trailer
  • The best alignment or reference for chi is real world
  • The role of a director is to draw a treasure map for the team and then creating faith for those who do not see it.
  • My career as an Art Director was not spent improving people’s art, but rather aligning there are to make it look as if one person created it
  • They key in game maker audience is focused and presents a powerful promise to the player
  • Ripomatic Demo Reel - Chris Weakley https://www.youtube.com/watch?v=D7y5YmTvSGk


Episode Transcription


Jordan (00:03):

You're listening to Playmakers podcast. I'm your host Jordan Blackman. And on this week's episode, we've got Ian Milam. He is the game director at crystal dynamics over in Redwood city. Before that he was the creative director, an art director at Redwood shores, electronic arts, working on games like battlefield hardline, and of course the dead space games. And before that, he worked at Lucas arts. This man knows this stuff. We talk about that stuff on this week's episode of Playmakers. So I am very excited about this interview that I'm sharing with you today. I was excited before the interview has excited. As soon as we recorded it, I felt that it was something special and listening again, to prepare this intro, I had the same feeling. Ian is in addition to being clearly an incredibly talented GameMaker, he's also a great interlocutor and somebody who is able to explain the concepts of game creation and the processes and his own opinions on it in a way that is unique.
Jordan (01:08):

Before I even interviewed him, I had seen his GDC talk about doing the art direction on dead space two, and we'll put a link to that on Playmakers podcast.com. And that talk was so good that I knew I had to have Ian on the show. And I recommend watching that talk. We do cover some material that's a little bit similar, but it's largely separate and it's incredible. So you're...

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