Nice Games Jam: "Blame the Cat!"
Game designer Monica Fan joins us this week for a Nice Games Jam that is extra-mischievous and extra-cute. There's drama amongst the roommates, and we're pretty sure the cat's to blame. But can we prove it? Can your Nice Hosts (and Nice Guest) make a playable prototype by the end of the episode? How many times will Stephen say "meow" before the outro rolls? So many questions!
- Monica Fan @DesignerMonica - Twitter
- Wait Wait...Don't Tell Me! - NPR
- Here's the best way to shuffle a pack of cards – with a little help from some m… - Graham Kendall, phys.org
Standard deck of playing cards
Coins or tokens to indicate the accumulation of blame
OPTIONAL: A real cat to sit in the middle of the game table
SetupGOAL: Pin the blame on someone else! Once a player has accumulated 3 Blame tokens, they are GUILTY and the game ends.
Go around the table clockwise, taking turns. Each player can take one action on their turn; it's a fast-moving game of blame!
Player Actions
Cat-only actions:
- Take a card from a human; the Cat chooses which card to take (without looking at the human's hand)
- Give a card to a human
- Make an accusation by playing three cards of the same suit (the Cat must play three cards to make an accusation)
- Cat must meow when making a play…or maybe through the whole game?
- The Cat cannot draw cards from the deck
Human-only actions:
- Draw from the deck
- Trade with each other; the player who initiated the trade is the one who selects which card to take from the other player’s hand (without looking at their hand)
- Play a pair (it's easier for humans to make accusations)
Making an accusation:
- A Human plays a pair of cards from the same suit, or the Cat plays three cards from the same suit. This is the Accusation.
- The player whose Ace matches the suit from the Accusation receives a Blame token.
- The first person to accumulate three Blame tokens is considered GUILTY, and this ends the game.
Winning the game:
- Technically, you win if you don't end up as the guilty party, but there's more to it!
- Reveal the hidden card that you set aside during setup. The whole group wins if the right person got the blame. Yay!
- The Cat can feel extra good if they were the real culprit, but one of the Humans was found GUILTY.
- The Humans can feel extra good if one of them was the real culprit, but the Cat was found GUILTY. Congrats; you can all continue to live harmoniously as roommates.
Strategies
- Hold onto the cards that are evidence against you.
- Play cards that are evidence against others.
- The Cat, who has the most cards, is likely to know who the guilty party is.