FSX Review and Fancon 2007
In this podcast I deliver the long promised review of FSX. It is a good game to be sure, however, I gave it a ratting of 7.5/10 due to its lack of play progression and poor engine performance. In the process of reviewing FSX I also talk a bit about its third party dependent content system and the way games of its type have been so successful from a business stand point. I also talk about the events of Fancon 2007. Below you will find the text of the report I made for Sky Blue Radio. Thanks guys for helping me attend such a great event! Pics are on the way got to get them off my camera phone. -Nicolas Friday November 9th, 2007 I landed in SEA for Fancon @ 4:46 PST yesterday on rwy 16l. The route used was SILOW1.SILOW FLG GCN BERYL ELY REO IMB.CHINS5 with a take off from rwy 7l @ PHX. Overall it was a good flight. The show starts bright and early on Saturday so I'll be ingesting some of Seattle’s best coffee. If there is any info you folks want me to retrieve please let me know. I'll be posting updates on this thread as often as I can. If anyone happens to be going to the show look for a long haired leaping gnome. I'd love to say hi:P That's all for now. Update #1 The show is now underway, and what better way to start than free food and alcohol! I got to talk shop with the AVSIM staff writer, as well as one of Boeings flight simulation developers not to mention a certain international third party dev team working on a very extensive A320 series sim product. Will report more tomorrow. For now nicnacjak is at the gate and shutting down. Update #2 Saturday November 10th, 2007 The main day of Fancon has now come to a close. But, oh what a day it was! I spent most of my day at the conference sessions learning as much as I could from the shows presenters. P.I. Engineering was the first up with recommendations on how to make ground based scenery look more realistic. Although most of their work is more applicable to train sim, the FS modeler can also gain a lot from their insight. Next up was Raynald Bedard of Embry-Riddle University. His talk was based around the FSX mission system and the way that he and a team of his students have been able to add an advanced scoring system to the missions. Although the original intent of this system was to assist in training students as the university, the technology developed for this is being brought into the flight simulation community. During the show visitors were able to play missions that qualified them to be part of the FanCon Fly-Off. The winner of the event received a $25,000 scholarship to Embry-Riddle. The next talk saw PMDG premiering an early version of their MD11 aircraft. It goes without saying that this was a very exciting presentation. The crowds went wild and the complexity of the simulation was plainly evident. After the premier, the software was demoed at PMDGs booth. Although I didn't get a chance to play with it, it’s on the top of my to do list for day 3! Following these talks I went to spend sometime on the show floor. The impending release of the PC12 for FSX courtesy of Flight1 has got me excited. There is also AirSimmer, who is currently working a very realistic model of the A320. Although getting the fly-by-wire- system right is clearly a big hurdle, the demo I saw this weekend was very promising. I also stopped to have a chat with Captain Mike Ray, one of two former 747-400 pilots that I talked to today! Captain Ray has a new manual out covering the A320, a handy asset to have aboard. Next it was back to the talks to hear from Aces themselves. It would appear as if they are putting a very heavy emphasize on feeding the community of payware add on developers. Their eventual goal is to make both flight and --- Send in a voice message: https://anchor.fm/nicnacjak/message