#1: Kingdom Death and Randomness
Mark and Walker talk about how Kingdom Death: Monster (Adam Poots, 2015) is an unrelenting nightmare, and why that's (mostly) a good thing. The featured topic is randomness and how to deal with it, both from a game design and a player's perspective.Games played last week:-Champions of Midgard and its expansions (Ole Steiness, Grey Fox Games, 2015)-Warhammer Underworlds: Shadespire (David Sanders, Games Workshop, 2017)-Keyper (Richard Breese, HUCH, 2017)-Sidereal Confluence (TauCeti Deichmann, Wizkids, 2017)-Immortals (Dirk Henn a Mike Elliott, Queen Games, 2017)