Three Moves Ahead 193: A Million Little Plastic Pieces

Rob Daviau joins Rob and Julian to talk about components, game enhancements, and theme. How does component quality factor in design decisions, and how much should they support theme? Why do we get so attached to the sensations that accompany a game, to the point where it can profoundly affect the quality of our experience? Why did War of the Ring nearly get Rob Zacny pulled over at the border?

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