Shorter games and quicker releases, with Mike Bithell - The GamesIndustry.biz Podcast

We're joined this episode by indie figurehead Mike Bithell, developer of Thomas Was Alone, Volume and bitesize text adventure Subsurface Circular. Recorded just a few days after the surprise launch of the latter's spiritual successor, Quarantine Circular, we speak to Bithell about the advantages and potential of releasing games without any marketing build-up. We also discuss the benefits of developing shorter games, the limitations this creates, and why embracing these limitations is the key to crafting a tight and easily digestible experience. As always, you can find more news, analysis and insight into the world behind video games at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

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