Everybody's Gone to the Rapture

Literate Gamer explores a pastoral, albeit post-apocalyptic, English village in "game" Everybody's Gone to the Rapture by The Chinese Room. When civil discourse between our two hosts breaks down, one host sets fire to the other and uses his ashes to make his beverages more powerful and more fulfilling. Afterward, the emboldened host realizes that no one ever reads the episode summaries after the first sentence and sets out on a narrative quest that rivals the wayfarers of antiquity, and strains the very notion of narrative credulity.

Oh, and they also debate the definition of the term 'game' itself.

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