"Maximum Whooo!" Learning to Use Tools; Co-Op Games
As the podcast approaches its fifth anniversary, your hosts get a little (more) frivolous. Mark shares some industry news about hardware releases. Ellen prompts everyone to share their experiences of learning development tools and examine their process of learning through the lens of Maximum Whooo. Stephen explores the difference between cooperative and collaborative gameplay, and invents something called a Feedborm. Dang!
- Steamworks Virtual Conference: Steam Deck - Steam
- Steam Deck launch delayed by two months - Jay Peters, The Verge
- Indie handheld Playdate delayed to 2022 - Michael McWhertor, Polygon
- How Long to Beat: Metroid Dread - HowLongToBeat