"Maximum Whooo!" Learning to Use Tools; Co-Op Games

As the podcast approaches its fifth anniversary, your hosts get a little (more) frivolous. Mark shares some industry news about hardware releases. Ellen prompts everyone to share their experiences of learning development tools and examine their process of learning through the lens of Maximum Whooo. Stephen explores the difference between cooperative and collaborative gameplay, and invents something called a Feedborm. Dang!

Learning to Use Tools 14:05 Ellen Burns-JohnsonMisc.ToolsArticulate Storyline 360, an e-learning development toolGodot, an open-source 2D & 3D game engineGodot: Getting Started >> Step by step - Juan Linietsky, Ariel Manzur and the Godot communityGodotTuckman's stages of group development - WikipediaCoDecks: Playful PlanningSonder (a story) - Ludum Dare 48Proactive and Retroactive Interference (re: learning interference) - Dr. Saul McLeodSimply Psychology Co-Op Games 53:10.0 Stephen McGregorGame DesignOvercooked Co-Op Review: Five-star co-op gaming - Jason LoveCo-OptimusThere’s a Difference Between Cooperation and Collaboration - Ron AshkenasHarvard Business Review

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