"Kapow?" Fun in Games; Porting Your Game

Your nice hosts talk big picture and get deep into the weeds this week. Mark runs Flash at 60fps on the Switch, Ellen makes a Star Trek reference, and Stephen wants more games that aren't fun.

Hey you! If you're porting a project, whether it's just to a new Unity build target, or to a whole new codebase, we want to hear about it! contact@noblerobot.com or @NiceGamesClub.

Fun in Games 0:11:09 Ellen Burns-JohnsonGame DesignAssassin’s Creed Valhalla Is Bringing Back The Instakill Hidden Blade, In A Sig… - Stephen TotiloKotakuAssassin’s Creed Odyssey Developers Say Breaking Series Traditions Made For A B… - Stephen TotiloKotaku15 things you can do to make Breath of the Wild feel new again - Patricia HernandezPolygonRaph Koster's Theory of Fun, ten years on - Leigh AlexanderGame DeveloperSolaris (1972) - trailer Porting Your Game 0:44:11 Mark LaCroixHardwareProgrammingYour Indie Game on Console: A Practical Guide to Porting - Thomas O'ConnorGDCOUYA works with Xbox 360 and PS3 controllers - Rik HendersonPocket-lintMicrosoft Windows Astoria bridge for Android is dead - Jan VermeulenMyBroadbandHaxe (programming langauge) - WikipediaPost-Mortem on Transitioning from Flash to Haxe - Doug PearsonGameDaily ConnectC-- (programming language) - WikipediaIntroduction to OpenFL - HaxeFlixel documentationEpic Games' Unreal Engine Heads To Flash - Kris GraftGame DeveloperAdobe Flash Player Export in Unity 4.0 - Ralph HauwertUnitySunsetting Flash - David HelgasonUnityDevelopment of Duke Nukem Forever - Wikipedia

2356 232