“A secret room with secret stuff!” Game Length; Saving and Loading Systems

This week in the clubhouse, Stephen breaks the ice, Martha dreams of writing passwords, and Mark makes a Jurassic Park reference (@ us if you recognize it!).

Game Length 0:13:08 Stephen McGregorGame Design"Assassin’s Creed Odyssey really picks up after the first 15 hours"  - Ben KucheraPolygon"Length Matters"  - Ben LindberghThe Ringer Saving and Loading Systems 0:44:41 Martha MegarryProgramming"Saved, But Not Forgotten: The evolution of saving in video games"  - Mark ChristianTedium"In Dishonored, You're Either a Cheater or a Serial Killer"  - Chris Kohler and Chris BakerWiredLOVE, a “challenging but fair platformer.” - Nintendo.com"How to Hack Your Game Saves: A Basic Guide to Hex Editing"  - Alex WongNull Byte We talked with Andy Korth about how he developed forward compatibility for the save system in Verdant Skies (among other topics) on an episode of Code Comment. Code Comment: "Verdant Skies" We talked with Andy Korth about how he developed forward compatibility for the save system in Verdant Skies (among other topics) on an episode of Code Comment. Code Comment: "Verdant Skies"

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