"But WE know what we're talking about." Level Design; HUDs
This week on Nice Games Club your nice hosts discuss the good, the bad and the ugly of Level Design and Heads Up Displays. Mark has opinions about Sonic, Stephen picks his hill to die on and Martha brings in a pinch hitter.
Picture from this Reddit thread on MMO HUDs
Level Design 0:14:19 Mark LaCroixGame DesignTen Principles of Good Level Design (Part 1) - Dan Taylor, Game DeveloperMark and Stephen rant about Sonic the Hedgehog’s level design, but here’s a def… - Satchell Drakes, YouTubeKoichi Hayashida is the Level Design Director for Mario Galaxy/Director of Mario 3D Land (and lots and lots of other Marios) that Mark mentioned.
The Structure of Fun: Learning from Super Mario 3D Land’s Director - Christian Nutt, Game DeveloperBug! game - Wikipedia HUDs 0:53:49 Stephen McGregorUI / UXDiegetic HUDs and UI - TV TropesThe Moon Fields by local dev Lunarsignals