"That makes me retroactively nervous." GlitchCon 2017 Debrief; Game Design Primer; Multitasking in Game Development

In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.

Martha conducts a debrief on the weekend's festivities, Stephen gives his presentation on game design (for both new and experienced gamedevs), and Mark leads a discussion on multitasking in game development workflows.

GlitchCon 2017 Debrief 0:02:26 We talked about PROTOTYPING in Episode 19 "Pick up all the things." At Glitchcon Martha gave a talk about GIT, get her PRESENTATION SLIDES In the notes in her topic VERSION CONTROL "The Stevechievement."Mark's greatest invention the $6 playtester seatThe Soap FactoryIndie Momhood - Bekah SaltsmanGame DeveloperHeather Kelley on TwitterAtmocopter Game Design Primer 0:31:06 Stephen McGregorGame DesignStephen's Game Design Workshop Slides - Stephen McGregorConcept art for Fingeance character Gwen - Charles McGregorThe Magic School Bus “In the Haunted House” - Fandom We reference our episode on PLAYTESTING "We are artists and we should be artists." Multitasking in Game Development 0:48:33 Mark LaCroixIRL"The Myth of Multitasking" - Christine RosenThe New AtlantisThe Importance of Holistic Game Design - Daniel ClarkIGN"If Multitasking Is Impossible, Why Are Some People So Good at It?"  -  Derek ThompsonThe AtlanticWhy your brain likes it when you multi-task - Claudia HammondBBC

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