YoVG # 67 Give Peace a Chance!

What is the role of combat and violence in gaming? Can you make a game compelling and exciting without direct violence? More importantly, if you can do that, can the game hold an audiences attention for longer than a couple hours? Today we dig into the games that can make this work, and what games we think could definitely do it with some work. Also dudes, let us know how this episode sounds. Honestly, I'm not sure about the quality. Sounds like there is some compression but overall it sounds pretty good and doing an episode over Skype when we have special guests could open the podcast up quite a bit. In any case, your feedback always helps and I deeply appreciate it. Shine on!

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