The Importance of In-Game Apps and Mods for Esports w/ Overwolf's CEO and Intel's Director of Software Marketing
Most of the leading esports genres in the world started as mods. Battle Royale? A mod of DayZ. MOBA? A mod of Warcraft 3. Auto-Battlers? A mod of Dota 2, itself a successor to the original Warcraft 3 MOBA mod. Uri Marchand CEO of Overwolf, a company that helps developers build in-game apps and mods, and Steve Augustine, Director of Software Marketing and Experiences for Intel, join the show to talk about the importance of in-game apps and mods for esports, the creation of the Overwolf Fund a collaboration between Intel and Overwolf and making sure the developers who create these games are supported. If you enjoyed the podcast, please rate and subscribe, it helps us out a ton! Multiple new episodes each week. For daily esports news, check out the Esports Minute (https://esportsminute.fireside.fm/). Follow Mitch on Twitter @Mitch_Reames (https://twitter.com/Mitch_Reames) Follow Esportz Network on Twitter (https://twitter.com/EsportzNetwork), Instagram (https://www.instagram.com/esportznetwork/), and Facebook (https://www.facebook.com/EsportzNetwork) @EsportzNetwork Or visit our website esportznetwork.com (https://www.esportznetwork.com/) for updates on what's to come! Special Guests: Steve Augustine and Uri Marchand.